Professions
PrimordialMC features five distinct professions, each with its own resource chain, crafting station, skill tree, and 50-quest mastery track. Leveling your professions is the primary way to raise your Main Level, unlocking gear tiers and accessory slots as you climb toward endgame.
How Professions Work
There are 5 professions on PrimordialMC: Mining, Woodcutting, Farming, Fishing, and Combat. Each profession is individually capped at level 100, and reaching max level in a single profession takes roughly 200 hours of dedicated play.
Your Main Level is not trained directly. Instead, it rises passively as you gain levels across your professions. Every profession level-up contributes to your Main Level, which controls your access to gear tiers, accessory slots, dungeon requirements, and endgame content.
Profession Features
- Crafting Station: Each profession has its own dedicated crafting station where you convert raw materials into profession-specific gear, consumables, and upgrade components.
- Unique Materials: Every profession uses its own material chain, progressing from common gathering drops up to mythical-tier crafting reagents.
- Quest Tree: Each profession has a 50-quest mastery chain that guides you through its progression tiers and rewards a unique title upon completion.
Skill Tree
Every profession has a skill tree where you spend points to unlock passive bonuses and abilities tied to that profession. Skill points are earned as follows:
- +1 skill point per profession level
- +1 bonus skill point every 5 levels (at levels 5, 10, 15, 20, …)
- 120 total skill points at level 100 (100 base + 20 bonus)
Tip
You do not need to pick just one profession. All five can be leveled simultaneously, and your Main Level benefits from every profession equally. Diversifying early gives you the fastest Main Level gains.
Main Level & Gear Unlocks
Your Main Level determines which gear tiers you can equip. Higher-rarity equipment provides significantly better stats, but it cannot be worn until your Main Level meets the requirement.
| Main Level | Gear Tier Unlocked |
|---|---|
| Level 1 | Common / Uncommon gear |
| Level 5 | Rare gear |
| Level 10 | Epic gear |
| Level 30 | Legendary gear |
| Level 60 | Mythical gear |
Important
Gear tier gates are strictly enforced. You cannot equip Legendary weapons at Main Level 30 or socket Mythical enchantments at Main Level 50. Plan your profession leveling to reach gear breakpoints when you need them.
Accessory Slot Progression
Accessory slots unlock progressively as your Main Level increases. You start with 4 base slots and can reach a maximum of 10 slots at level 100. Each accessory type provides different stat bonuses and build options.
| Accessory Type | Max Slots | Unlock Levels |
|---|---|---|
| Rings | 4 | 1st at Level 1, 2nd at Level 25, 3rd at Level 55, 4th at endgame |
| Amulets | 2 | 1st at Level 1 (base), 2nd at Level 100 |
| Bracelets | 1 | Available at Level 1 (base) |
| Artifacts | 1 | Unlocks at Level 15 |
| Charms | 1 | Unlocks at Level 40 |
| Vigils | 1 | Unlocks at Level 70 |
Slot Breakdown
4 base slots (1 Ring, 1 Amulet, 1 Bracelet, 1 Ring) are available from level 1. The remaining 6 slots unlock at levels 15, 25, 40, 55, 70, and 100, giving you a total of 10 accessory slots at max level.
Mining (Pickaxe Mastery)
Overview
Mining is the resource-gathering profession focused on ores and underground materials. XP is earned by mining ores throughout the world, with higher-tier ores yielding more experience. Mining feeds directly into weapon and armor crafting through its unique material chain.
XP Rates
2 to 63 XP per ore mined, scaling by ore type. Common ores like coal and iron give minimal XP, while rare and deep-level ores provide significantly more.
Material Chain
| Tier | Material |
|---|---|
| Common | Ironvein Chunk |
| Uncommon | Deepslate Ore |
| Rare | Embervein Crystal |
| Epic | Aetherium Shard |
| Mythical | Worldcore Prism |
Crafting Station
Use /miningstation to access the Mining crafting station, where you can process ores and craft Mining-specific gear and components.
Quest Tree — 50 Quests — Title: [Earthshaper]
| Level Range | Quest Progression |
|---|---|
| Lv 5–20 | Unlock Uncommon crafting recipes, craft your first weapon, and earn Rare armor |
| Lv 20–40 | Craft a Rare weapon and begin working toward Epic armor |
| Lv 40–60 | Craft an Epic weapon and unlock Legendary gear recipes |
| Lv 60–80 | Craft Legendary weapons and armor sets |
| Lv 80–100 | Mythical evolution quests and full mastery chain completion |
Seasonal Bonus
Fall: Mining receives a +25% XP bonus during the Fall season.
Woodcutting (Timber Mastery)
Overview
Woodcutting is the profession centered on harvesting timber and processing natural wood-based materials. XP is gained by chopping logs across all biomes, with each log type providing a consistent XP yield.
XP Rates
6 to 10 XP per log chopped, varying by wood type. The XP range is narrower than Mining, but Woodcutting actions are generally faster, keeping the overall leveling pace comparable.
Material Chain
| Tier | Material |
|---|---|
| Common | Heartwood Bark |
| Uncommon | Elderbark Resin |
| Rare | Ashwood Ember |
| Epic | Gloomroot Extract |
| Mythical | Wildrune Sap |
Crafting Station
Use /woodstation to access the Woodcutting crafting station for processing timber and crafting wood-based gear and components.
Quest Tree — 50 Quests — Title: [Wildheart]
| Level Range | Quest Progression |
|---|---|
| Lv 5–20 | Unlock Uncommon crafting recipes, craft your first weapon, and earn Rare armor |
| Lv 20–40 | Craft a Rare weapon and begin working toward Epic armor |
| Lv 40–60 | Craft an Epic weapon and unlock Legendary gear recipes |
| Lv 60–80 | Craft Legendary weapons and armor sets |
| Lv 80–100 | Mythical evolution quests and full mastery chain completion |
Seasonal Bonus
Winter: Woodcutting receives a +25% XP bonus during the Winter season.
Farming (Harvest Mastery)
Overview
Farming is the cultivation-based profession focused on growing and harvesting crops. XP is earned by harvesting mature crops, with all crop types providing consistent experience yields. Farming materials are essential for consumables and certain gear recipes.
XP Rates
5 to 9 XP per crop harvested, depending on the crop type. Farming benefits from efficient farm layouts and replanting strategies to maximize XP per hour.
Material Chain
| Tier | Material |
|---|---|
| Common | Sunwheat Sprout |
| Uncommon | Moonpetal Bloom |
| Rare | Starfruit Essence |
| Epic | Verdant Core |
| Mythical | Eden Shard |
Crafting Station
Use /farmingstation to access the Farming crafting station for processing harvested crops into gear and crafting components.
Quest Tree — 50 Quests — Title: [Verdant Sovereign]
| Level Range | Quest Progression |
|---|---|
| Lv 5–20 | Unlock Uncommon crafting recipes, craft your first weapon, and earn Rare armor |
| Lv 20–40 | Craft a Rare weapon and begin working toward Epic armor |
| Lv 40–60 | Craft an Epic weapon and unlock Legendary gear recipes |
| Lv 60–80 | Craft Legendary weapons and armor sets |
| Lv 80–100 | Mythical evolution quests and full mastery chain completion |
Seasonal Bonus
Spring: Farming receives a +25% XP bonus during the Spring season.
Fishing (Tidecaller’s Path)
Overview
Fishing is the most complex gathering profession, featuring a tiered fish system, combat mob encounters, augmentation upgrades, and Lost Treasure discoveries. XP scales dramatically by fish tier, rewarding patience and high-level play with massive experience gains.
XP Rates
20 to 1,000 XP per catch, determined by the tier of fish caught. Higher-tier fish are exponentially rarer but provide enormous XP payoffs.
Fish Tiers & Catch Rates
| Fish Tier | Catch Rate | Sell Price |
|---|---|---|
| Bronze | 73.75% | $25 |
| Silver | 20% | $60 |
| Gold | 5% | $300 |
| Diamond | 1% | $2,000 |
| Platinum | 0.2% | $10,000 |
| Mythical | 0.05% | $50,000 |
Combat Mobs
While fishing, there is a 1% chance per catch to hook a combat mob instead of a fish. These hostile creatures must be defeated on the spot. New combat mob types unlock every 10 Fishing levels:
| Fishing Level | Combat Mob |
|---|---|
| Level 10 | Snapping Turtle |
| Level 20 | Barracuda |
| Level 30 | Electric Eel |
| Level 40 | Giant Crab |
| Level 50 | Sea Serpent |
| Level 60 | Colossal Squid |
| Level 70 | Hammerhead Leviathan |
| Level 80 | Abyssal Horror |
| Level 90 | Tidal Kraken |
| Level 100 | Primordial Leviathan |
Augmentations
Fishing offers 12 augmentations that modify and enhance your fishing experience. These provide passive bonuses and special effects while actively fishing:
- SolarRage — Boosts XP and catch quality during daytime
- HotSpot — Increases rare catch rates in specific locations
- Intellect — Provides bonus XP on every catch
- MasterFisherman — Reduces catch time and improves tier odds
- And 8 additional augmentations unlocked through the Fishing quest tree and progression milestones
Lost Treasures
Every cast has a 3% chance to yield a Lost Treasure instead of (or in addition to) a fish. Lost Treasures can contain:
- XP Vouchers — Redeemable experience for any profession
- Secret Dust — Used to craft Magic Dust for enchantment boosting
- Enchanted Books — Pre-enchanted books of various rarities
- Titles — Exclusive cosmetic titles only found through fishing
Crafting Station
Use /fishingstation to access the Fishing crafting station for processing catches and crafting Fishing-specific items.
Quest Tree — 50 Quests — Title: [Tidecaller]
The Fishing mastery chain follows the same progression structure as other professions, guiding you from Uncommon crafting recipes at low levels through Mythical evolution quests at the endgame.
Tip
Fishing is the only profession where you earn income directly from the gathering action itself. Selling high-tier fish is one of the most reliable coin-earning methods in the game, especially at higher Fishing levels where Platinum and Mythical catches become possible.
Combat (Warlord’s Path)
Overview
Combat is the profession tied to killing mobs across all zones and dungeons. XP scales by mob tier and zone difficulty, with dungeon mobs and bosses providing the highest yields. Combat materials are zone-specific and feed into the most powerful weapon and armor recipes on the server.
XP Rates
1 to 200+ XP per mob kill, scaling by mob tier and zone. Overworld mobs give minimal XP, while dungeon elites and bosses provide significant experience. Higher-tier dungeon zones yield proportionally more XP per kill.
Materials
Combat materials scale by zone. Each dungeon tier and overworld region drops its own set of crafting materials, which are used at the Combat crafting station to create combat-specific gear and components.
Crafting Station
Use /combatstation to access the Combat crafting station for forging weapons, armor, and combat-specific items from zone-dropped materials.
Quest Tree — 50 Quests — Title: [Warlord]
| Level Range | Quest Progression |
|---|---|
| Lv 5–20 | Unlock Uncommon crafting recipes, craft your first weapon, and earn Rare armor |
| Lv 20–40 | Craft a Rare weapon and begin working toward Epic armor |
| Lv 40–60 | Craft an Epic weapon and unlock Legendary gear recipes |
| Lv 60–80 | Craft Legendary weapons and armor sets |
| Lv 80–100 | Mythical evolution quests and full mastery chain completion |
Seasonal Bonus
Summer: Combat receives a +25% XP bonus during the Summer season.
Seasonal XP Boosters
PrimordialMC runs a four-season cycle, with each season lasting 40 in-game days. A full cycle of all four seasons takes 160 days. Each season boosts one profession’s XP rate and increases drop rates in one dungeon.
| Season | Profession Bonus | Dungeon Bonus |
|---|---|---|
| Spring | Farming +25% XP | Spider dungeon +10% drops |
| Summer | Combat +25% XP | Nether dungeon +10% drops |
| Fall | Mining +25% XP | Zombie dungeon +10% drops |
| Winter | Woodcutting +25% XP | Skeleton dungeon +10% drops |
Tip
Plan your profession grinding around the seasonal calendar. A +25% XP bonus saves dozens of hours over the course of a full leveling push. Check the current season with the in-game calendar or at spawn.
Crafting Stations
Crafting stations are specialized workbenches where you convert raw profession materials into usable gear, consumables, and upgrade components. Each profession has a dedicated station, and several additional stations serve cross-profession or special purposes.
| Command | Station | Purpose |
|---|---|---|
/miningstation |
Mining Station | Process ores, craft Mining-specific gear and components |
/woodstation |
Woodcutting Station | Process timber, craft wood-based gear and components |
/farmingstation |
Farming Station | Process crops, craft Farming-specific gear and consumables |
/fishingstation |
Fishing Station | Process catches, craft Fishing-specific items |
/combatstation |
Combat Station | Forge weapons, armor, and combat items from zone materials |
/aetherstation |
Aether Station | Craft with Aether Hour materials (time-limited reagents) |
/workshop |
Workshop | General-purpose crafting for cross-profession recipes |
/eggs |
Egg Assembly | Combine 9 boss egg fragments into a deployable boss egg |
/crafting |
Crafting Overview | View all available crafting stations and recipes |
Quick Access
All crafting stations can be opened from anywhere using their respective commands. You do not
need to travel to a physical location. Use /crafting for a full overview of every
station and its available recipes.